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Turn your game into a playable ad

Paste your store link. Get a tested playable, ready for every ad network.

10 free credits a month · No card needed

Tested by QA
  • Make a 3D playable for my endless runner: three lanes, trains to dodge, an inspector on the hero’s heels. End on the escape.

    • DevBuilding the game — 58 KB
    • QAPlaytest (solve) — end at 29.6 s · ~60 fps
    • QAAd-network check — ~3.1 MB
    • QAQA verdict: SHIP · 7/10

    Rail Dash is ready — v3.

    v318.42 credits · AI 9.86 + assets 8.56

    Ask for a change — colours, difficulty, the end card…

    Quality: Low
  • Playtest · iPhone 15

    SHIP · 7/10
    1.0 s
    3.0 s
    6.0 s
    10.0 s
    15.0 s
    32.0 s
    • First interaction0.7 s
    • Frame rate~60 fps
    • End cardat 29.6 s
    • Console errorsNone
    • AudioAfter first tap
    • File size3.1 MB
  • Export

    Download for ad network (v3)

    • AppLovinSingle HTML · MRAID · max 5 MB
    • Unity AdsSingle HTML · MRAID · max 5 MB
    • ironSource / LevelPlaySingle HTML · MRAID · max 5 MB
    • Meta (Facebook)Single HTML · max 2 MB
    • Google AdsZIP (index.html) · max 5 MB
    • TikTok / PangleZIP (index.html + config.json) · max 5 MB

    +4 more

One HTML5 file, packaged for

AppLovinUnity AdsironSourceMetaGoogle AdsTikTokMintegralMolocoLiftoffGeneric HTML5

Four specialists. One build.

Not a template filler. A small team that plans, makes, builds and tests, the way a playable studio works.

Producer

Reads your store page and picks the moment players love, then writes the plan beat by beat.

Art

Characters, props, 3D models, music and sound effects in your game's style.

Dev

Plain HTML5 that loads fast, starts on the first tap and ends on your store link.

QA

Plays every build in a real browser before you see it, and sends it back until it passes.

From link to live file

Five steps, and you only do the first one.

01Paste a link

A Google Play, App Store or Steam page. Add screenshots or a gameplay clip if you have them.

02Producer plans

A beat-by-beat plan around your core loop: the hook, the build-up, the end card.

03Art and Dev build

Sprites, music and sound in your style, and code that starts on the first tap.

04QA plays it

Frame rate, first interaction, the end card and console errors, checked in a real browser before you see it.

05Export

Pick a network. You get one file packaged for its rules and size limit.

Play them right here

Real builds from the studio, each made with Playbaker from one paragraph. Tap one and play it.

Built for how UA actually works

Playables get tested in batches. The studio is set up for volume, and for each network's rules.

Ad networks

10

One export menu, every format.

Credits, first build

~10

At Low quality. Medium and High cost more.

Credits, one edit

2–4

Colours, speed, the end card.

Fixing preview errors

Free

Auto-fixed once per version.

Upload limit per networkMB · single HTML or ZIP
  • AppLovin5
  • Unity Ads5
  • ironSource5
  • Meta2
  • Google Ads5
  • TikTok5
  • Mintegral5
  • Moloco5
  • Liftoff5
  • Generic HTML55

Meta is the tight one. QA's ad-network check flags a build that won't fit, and the export offers to have the team shrink images and audio until it does.

Test twenty playables. Keep the three that win.

Playables are worth testing in volume. Agencies build them slowly and one at a time.

  • Turnaround

    Agency
    2–4 weeks.
    Playbaker
    Minutes
  • Variants per brief

    Agency
    1–3.
    Playbaker
    As many as your credits cover
  • Cost per playable

    Agency
    Thousands of dollars.
    Playbaker
    Free to start, Pro from $35/month
  • Changes

    Agency
    Back and forth by email.
    Playbaker
    Ask in chat, see it live
  • Play-tested before delivery

    Agency
    Sometimes.
    Playbaker
    Every build, in a real browser

Agency prices and turnaround from public 2026 industry guides.

AI playable ad studio

Your next ad is playable.